The Process, Part Five: Devils In Those Details   1 comment

Part One: The Stuff Of Which Daydreams Are Made

Part Two: Blazing A Trail

Part Three: The Lay of the Land

Part Four: What a Bunch of Characters

 

A story requires a plot and characters – the trail you cut to the ending and the traveling companions who make the journey with you. But there’s more to it than just a new line drawn on the map of your imagination. You saw things along the way, things worth pointing out to those who will follow after you. After all, when you cleared the path for others to follow, you were passing through a world. It’s a world of your imagination, but one that must come to life in the imaginations of others if the work is to have any meaning in the end. So, as you cut the trail that charts the plot of your story, and grow acquainted with the people you push into those situations that comprise the plot, you need to look around at the world, the setting. You need to see the forest and the trees – among many other things. This part of storytelling is, appropriately enough, called world building.

There’s a lot of work involved in world building, an understatement if ever there was one. This is true whether the setting for the story is as narrow in scope as a single room, or as broad as all of time and space. Whatever the scale, I’ve found that the single biggest challenge involved with the concept of world building is knowing when to quit. If you have any imagination at all, and have paid attention to the real world, you know that any level of perceived detail rests upon a more fine-grained reality. A range of tree-covered mountains is composed of rock and trees. Look closer and the trees have leaves, and among those leaves are birds that fly from branch to branch gleaning insects to eat. The stone of mountain is layered, and in each layer there are flecks of various colored minerals. You could look ever closer, down to the subatomic realm – if you wanted to be ridiculous about it. (Although, if the story demands it, then it isn’t really ridiculous.) Whatever level of detail you choose, that’s a lot of stuff to keep track of. (Spreadsheets for the win! Trust me on this.) And there’s the proverbial rub. How fine-grained do you need to be for the story you want to tell? And how do you make that level of detail blend in as a part of the story, rendering it an integral part of the whole, and neither a mere backdrop nor a distraction.

If you’re too sparing of detail, the world of the story may amount to little more than the painting at the back of a stage. I used to have that problem, years ago. A fellow writer in a fiction writing group I once belonged to summed it up by comparing my work to watching a black-and-white copy of The Wizard of Oz. She kept waiting for the color portion to unfold, but it never did. I spent years trying to overcome that defect, and seriously over-compensated. I went as fine-grained as I could, the sort of writing that draws the dreaded complaint of “info dump,” in which the story pretty much stops dead while the author paints a high-definition picture of the scene (or of a character). The first version of The Luck of Han’anga would have been an example of serial info dumps, but for the honesty of beta readers.

Frankly, I think the term info dump is sometimes used too often and freely by readers who are actually just covering up for their short attention spans. But the “info dump” is a real thing, and can turn a ripping tale of swashbuckling adventure into a fictional narrative history. Finding the balance between too much and too little exposition is the real trick, and one I find cannot be addressed effectively the first time through a new story. What I call cutting the trail to the story’s end is otherwise known as discovery writing – a very apt phrase indeed – and it isn’t until I know the length of that trail that I can turn back and see that the trail I’ve discovered is lacking in breadth.

I start from the beginning and work through the story again, trying my best to see with my mind’s eye this “reality” inhabited by the story and its characters. What are the colors, the sound, the scents? Everything from clothing styles to the height and breadth of mountains, the temperature of the breeze and the colors of stars – it’s all relevant. Or can be. The trick is to make sure it really is relevant. Does it serve the needs of the story in a way that aids in moving it forward? Another way to think of this is to ask, does the reader need to know these things for the story to come alive and make sense? (There’s a related question: does the reader need to know this now? Timing is everything.) If the answer is “yes,” I need to find a way for the reader to experience, rather than merely receive the information. Sometimes it can be woven into events as they unfold, and at others it can be imparted through conversation between characters, or seen through their eyes and reflected in their reactions. Inevitable, I find a spot where I just need to paint a picture. I usually employ a combination of these techniques before all is said and done, meaning I’ve concluded a workable draft of the story.

By this point in the process of writing a story, be it long or short, I’ve had the daydream that set it all in motion, and made the trip necessary. I’ve found my way through a landscape of possibilities, from trailhead to destination. I’ve met and worked with (and sometimes worked over) the characters of the tale. And I’ve built what I hope is a plausible reality in which the story can unfold. It’s an organic process, with all of these aspects co-evolving as I go. Some of the world building happens during the discovery writing, and character development is altered by the evolution of the world I build during subsequent passes through the material. These aspects can be identified separately, but they very rarely (for me) operate truly independently of each other.

I’ve also been through the story at least two times, sometimes three – or more. It’s becoming difficult to see the forest for the trees.  In a way, I’m too familiar with it all. It’s time for me to step back and seek some feedback. Time for someone else to follow the trail and tell me what they see.

One response to “The Process, Part Five: Devils In Those Details

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  1. Pingback: The Process, Part Six: Who Cares What Others Think? | Under Desert Stars

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